Airsoft Basics

1- How to adjust your hop-up?

The hop-up is used to stretch the trajectory of its Airsoft replica so that it is as straight as possible and delay the effect of gravity by a rotation (lift) of the ball.

In order to adjust your hop-up for your pistol or rifle, you have to turn a wheel or slide a tab, most often located near the location of the breech for AEGs* (see your manual to determine its exact location because unfortunately for some replicas the setting of the chamber is difficult to find).

  *AEG: Automatic Electric Gun

2- How long should I charge my battery?

For NiMh type batteries:

NiMh batteries have an Amperage, the latter gives the limit not to be exceeded.

If you have a battery charger without overload sensor (delta Peaks), it is indicated on it a voltage and an amperage / hour of charge.

Example: 8.4v and 300 mAh / hour for the basic Chinese charger or the swiss arms charger (ref 603357) it will only charge 8.4v batteries and will therefore charge 300 mAh in 1 hour (theoretical charge).

To know the charging time, simply do the following operation:

Battery mA (1600) / Charger mAh (250)

SO :

(1600/250) x1.4 = 8.96

In this case we would recommend a charge of 8h40.

If the charging time has not been respected, you run the risk of damaging your Airsoft battery.

In the same principle, if you use a battery charger that is not automatic, only charge your batteries when they are completely empty, otherwise your battery will be damaged.

We therefore advise you to use automatic battery chargers, which will cut themselves off when the Delta Peak detects the full charge of the battery.

LiPo and LiFe type batteries.

LiPo and Life batteries must be charged with specific chargers, above all do not use a NiMh battery charger (indication on the charger), not compatible with lipo/life technology. There are 3 indications on a lipo / life battery, the 1st is the voltage, the 2nd is the amperage and the 3rd is its rate of discharge.

  Example :

11.1v triple 1300 mAh 25c ASG lipo battery (ref ac-as17207)

Voltage: 11.1v - battery power (note some replicas do not support 11.1v)

Amperage: 1300 mAh - Game Time

Discharge Rate: 25c - Rate of Fire

3- How many joule is my replica?

In our sheets we indicate the powers according to the manufacturer's data.

These powers are averages made on series leaving the factory, a variation of 0.4 Joules +/- can be observed.

To know the exact power of its replica, the use of a Chronograph is strongly recommended, the firing tests are done with the Balls of 0.20 Gr hop-up to zero.

 

Here is a table of power with our advice in balls to be used:

0.5 Joule = 232 FPS (Recommended Balls 0.12Gr)

1 Joule = 328 FPS (Recommended Balls 0.20Gr)

1.1 Joule = 344 FPS (Recommended Balls 0.20Gr)

1.2 Joule = 359 FPS (Recommended Balls 0.20Gr)

1.3 Joule = 374 FPS (Recommended Balls 0.25Gr)

1.4 Joule = 388 FPS (Recommended Balls 0.25Gr)

1.5 Joule = 401 FPS (Recommended Balls 0.28Gr)

1.6 Joule = 415 FPS (Recommended balls 0.28Gr or 0.30 Gr)

1.7 Joule = 428 FPS (Recommended balls 0.30Gr or 0.36Gr)

1.8 Joule = 440 FPS (Recommended balls 0.36Gr or 0.40Gr)

1.9 Joule = 452 FPS (Recommended balls 0.40Gr or more)

4- History

Japan gun ban

 

After the end of the Second World War, Japan with its new constitution regulates the possession of firearms for the civilian population following the armistice imposed by the Americans. The regulations are so strict that it is virtually impossible to to have a firearm at home and even less a weapon of war for the purpose of collection, including neutralized weapons, which are moreover the most expensive in the world, neutralization often costing 5 times the price of the weapon in herself. However, there is a strong demand on the part of collectors to own weapons, even if they are plastic, due to a lack of means or a lack of neutralized weapons. At the end of the 1960s, thanks to the Maruzen firm, which was a pioneer in the field, replicas of weapons cast in totally inert plastic appeared, especially for the collection. Sometimes these replicas were made of resin and metal with functional parts like the real ones. But to comply with the law, these replica weapons were designed and modified so that it was impossible to fire live ammunition.

 

 

The first functional replicas

 

Towards the mid-1970s and respecting Japanese laws, imposing the impossibility of transforming an object into a firearm, technicians and engineers began the transformation, even the manufacture, of these replicas of inert weapons into replicas of weapons that can fire non-hazardous projectiles, all using compressed air. The choice is then immediately on the balls of 6 millimeters. Due to Japanese law these "launchers" cannot develop more than 2 joules at the output of the barrel. In view of the enthusiasm of some for many of these "replica weapon launchers", which have the same functionalities as real weapons, games opposing 2 teams are emerging under the name of Survival Game or Wargame. The replicas then take the name of airsoft guns. Engineers who are still well known today come from this era, such as Tanio Kobayashi.

 

 

The problems of gas guns

 

The problem with vintage launchers was the size of the compressed air cylinders used to fire the replicas. Sometimes internal cylinders are made in the replicas or even the magazines, improving the realism. But the use of high pressure air requires a lot of seriousness and therefore reserves these replicas to a small group of enthusiasts. At the end of the 1980s, all airsoft replicas operated on low pressure gas (10 bars) or compressed air. The canisters (as of 2008) are no more than 5 cm and fit in the pistol grip and fire 250 rounds without breech recoil and 80 rounds with breech recoil for added realism. However, all this depends on the weight of the bolt (the heavier it is, the more energy and therefore gas it will take to bring it back) and thus varying the number of shots possible with a single charge of gas.

 

The arrival of electric replicas

 

In the 1980s, Tokyo Marui, a Japanese company then specializing in low-end model making, entered the airsoft sector by producing replica weapons using remote-controlled electric car technology. The compressed air is then supplied by a piston pushed by a spring, itself armed by a system of gears driven by an electric motor within a "gearbox". The energy needed to propel the balls is then drawn from an electric accumulator. The ease of use and maintenance of this type of replica is such that it is the main trigger for the success of the activity. Tokyo Marui began with the manufacture of the French FAMAS (replica much appreciated by part of the population of Japanese airsofters thanks to its futuristic look), and is a great success. Then quickly followed the range of M16A1 and M16 VN (Vietnam), then the CAR-15 and the XM 177E2 as well as the MP5 to then extend its product range to several dozen replicas.

 

In 1993, Tokyo Marui invented and patented the Hop-up. This system makes it possible to increase the range of the balls without increasing the output power of the latter. The system is based on the Magnus effect, discovered by the German physicist Heinrich Gustav Magnus (1802-1870), which makes it possible in particular to explain the effects of the ball in sport. The system allows, thanks to a piece of rubber to rub the ball at the time of its propulsion, and thus to make it turn on itself and like a topspin in tennis to make it "fly".

 

[Source: Wikipedia]

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